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Old May 27, 2006, 06:56 PM // 18:56   #1
Ascalonian Squire
 
Join Date: Apr 2006
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Default Relic Run Bug

You are currently unable to capture relics on unholy temple and sacred temple. This bug is ridiculous and was curious if anyone knows when it will be fixed.
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Old May 27, 2006, 07:08 PM // 19:08   #2
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no idea its been bug after the game update as far as i know -.-
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Old May 28, 2006, 07:57 AM // 07:57   #3
Ascalonian Squire
 
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Yeah this sucked bad last night eh Danny.

Whenever we played anyone on a relic map, we would ask the oposing team that whoever DP'd most would just leave.

We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.

Just a pity the same can't be said for others. One particular guild team in sacred temples were completely dp'd out and flatly refused to go outa spite.
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Old May 28, 2006, 11:54 AM // 11:54   #4
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Quote:
Originally Posted by Outkast
Yeah this sucked bad last night eh Danny.

Whenever we played anyone on a relic map, we would ask the oposing team that whoever DP'd most would just leave.

We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.

Just a pity the same can't be said for others. One particular guild team in sacred temples were completely dp'd out and flatly refused to go outa spite.
Yea, you'll note that if you go against "guild teams" they will actually agree most often to resign if they lost.

Also, I really do not like the bug.
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Old May 28, 2006, 01:53 PM // 13:53   #5
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The team I was in rolled dice (/roll 100) and lost twice
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Old May 28, 2006, 02:05 PM // 14:05   #6
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Quote:
Originally Posted by Outkast
We played a guild running some sweet monk/assasin deaths charge smite spike (heal sig and frenzy?) and had no probs leaving when we were losing in holy temples.
Frenzy Heal Sig It was a good game last night.

Yer it was annoying how some teams wouldn't agree at the start, that the team with the lowest dp resigns as they knew what build we where running. I think that was really unfair as we agreed lowest dp resigns against iA when where pritty certain we probs wouldn't win.

Last edited by Ghost Recon; May 28, 2006 at 02:08 PM // 14:08..
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Old May 28, 2006, 02:09 PM // 14:09   #7
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Quote:
Originally Posted by Ghost Recon
Frenzy Heal Sig It was a good game last night.

Yer it was annoying how some teams wouldn't agree at the start, that the team with the lowest dp resigns as they knew what build we where running. I think that was really unfair as we agreed lowest dp resigns against iA when where pritty certain we probs wouldn't win.
I love your build!
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Old May 28, 2006, 02:13 PM // 14:13   #8
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I am from FrenzyHealSig[FhS] and we came up against an IWAY usin our Monk/Assasin build on the Unholy Temples map.

From the start we asked about highest morale wins, and they just moaned about rolling the dice. So we ended up nearly dp'ing the full team. But still they refused flat. Like my guildie above said coming up against iA we acepted to defeat before a spell or skill was cast lol....

Anyways hope the bug gets fixed soon or there could be alot of unhappy teams meeting stubborn teams who dont have the decentcy to admit defeat...

Last edited by Mordib Deathblade; May 28, 2006 at 02:16 PM // 14:16..
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Old May 29, 2006, 02:47 AM // 02:47   #9
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Why is A-Net not making a move to "comfort" us players? Some sort of explanation? Shouldn't they send out Gaile Grey to lighten our anger? :P

I skipped all relic runs today. Got to Halls three times, it was nice.

Only held twice though, a healer error'd out.

We were under "Underground Girl's team."
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Old May 29, 2006, 10:08 PM // 22:08   #10
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Its really annoying. Pugs ussually dont resign.
A-net -if you cant fix that bug soon,at least remove that map from the tournament untill it is fixed.
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Old May 29, 2006, 10:16 PM // 22:16   #11
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This bug is getting VERY annoying now. Normally, I agree to a DP war with the opposite team- where at 2 minutes left on the timer, whoever has the least morale loses and risigns out. But I am coming across so many teams who just wont do it, and would rather we both lost and the better team couldnt go on to other matches.

For example, today I was against IWAY in Unholy Temples. We agreed that at 2 mins, the team with the lowest morale would lose. So when it got to that stage and we were the clear winners they started to leave the game. But 2 people were reluctant to leave, stayed till the end and we both lost. I dont know why they do it, but this bug should've been fixed already.

-Jiao
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Old May 30, 2006, 12:21 AM // 00:21   #12
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i realy hope this gets fixed soon, aswel as a few other bugs which are poping up.

got very annoying after a run with very few skips only 2 loose because 1 person refused 2 resign in Sacred Temples.
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Old May 30, 2006, 10:19 AM // 10:19   #13
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The relicrunbug has been fixed today
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Old Oct 28, 2006, 11:33 PM // 23:33   #14
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Seems to be reintroduced.

Just happened 3 minutes ago to my team.
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Old Nov 01, 2006, 02:46 PM // 14:46   #15
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So is it working now?
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Old Nov 02, 2006, 04:30 AM // 04:30   #16
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Didnt happen to me, but i rubber banded across the entire godamn map.
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Old Nov 03, 2006, 10:25 PM // 22:25   #17
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There is no reason to keep posting in here. The relics are fine at the moment.
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Old Nov 11, 2006, 08:11 PM // 20:11   #18
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rubberbanding is still a problem.
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Old Nov 11, 2006, 08:21 PM // 20:21   #19
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Haha reminds me of a couple days ago on sacred. Was in a group and about to cap (so I thought) and teammate says drop pass the relic. I said wtf dude I am on the stairs about to cap in 2 seconds. He got pissed and said DROP the relic. I started clicking "I am talking to ghostly hero" over and over, all of a sudden BANG I was back at the gate. Evidently I did a countdown and passed the relic. BTW you can still pass the relic from top of the stairs down to teammate, just not in front like before.
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Old Nov 15, 2006, 11:43 AM // 11:43   #20
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Rubber banding whilst carrying the relic really pisses me off. I totally skitz it on vent too. There is nothing worse than seeing urself getting through a body block only to find out hes still 200 meters back with the bastards still standing infront of him.
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